Flecs
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Overview
HEALTH SCORE
Excellent*
Partial score (2/3 categories)
56out of 65
Strong development cadence. Maintainer coverage is the only remaining gap. Security & Supply Chain is unavailable, so weights were redistributed.
LIFECYCLE
Active
Consistent commits, responsive maintainers, regular releases, and healthy issue triage.
Health breakdown
Excellent*(56/65)
Maintainer availability, known risks and supply chain posture, and whether the project is actively developed or appropriately stable.
Maintainer responsiveness
Median response time is 6 days.
Bus factor
3 active maintainers currently have merge rights.
Organization Diversity
Contributors span 185 organizations.
Project Achievements
LeaderboardsAbout
Flecs is a fast and lightweight Entity Component System (ECS) library for C/C++ that enables efficient development of games and simulations. It provides a modular architecture for managing game objects and their behaviors through components, systems, and queries, with features like hierarchies, prefabs, and reactive systems.
First commit
Software value
$25M
Tags
c99
cpp11
cpp14
cpp17
data-oriented
data-oriented-design
ecs
entity-component-system
entity-framework
flecs
game-development
game-engine
game-engine-framework
gamedev
modern-cpp
no-dependencies
portable
production-ready
License(s)
Other
Data sources
Git
GitHub